3 responses to “Is gender dividing the digital publishing world?”

  1. Is gender dividing the digital publishing industry? | Molly Flatt

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  2. Suzanne Kavanagh

    The facts support the impression that coding is for men. Creative Skillset research published last year showed that across all publishing sectors (including books, magazines, journals and news) 46% of the workforce are women. In computer games 6% are female. e-Skills’ research supports this. The percentage of women employed as IT & Telecoms professionals declined from 22% in 2001 to just 18% in 2010.

    The challenge has its roots back in schools: not only around curriculum, but also with those who guide pupil’s career choices who may sometimes inadvertently assign suitable roles based on these assumptions. The push by industry and individuals to train and develop existing teams so they have a wider range of digital and coding skills should be welcomed. But in the longer term, the key will be to ensure that:

    1. ICT education changes and is embedded with creative topics to inspire all pupils (as recommended by the Livingstone Hope Next Gen Review)
    2. myths that ‘coding is for boys’ are challenged.

    Only then will we have a balanced pipeline of talent with digital and creative skills coming into the industry.

    Links to the research can be found online: creativeskillset.org and e-skills.com

  3. Molly Flatt

    Thanks for the contribution Suzanne – it’s good to see some actual research added to my suppositions. I think there are more closet female geeks than we realise – I felt an absolute wave of delight 5 years ago when I landed up working in the foetal social media industry and realised I was allowed to let my writing and techie selves unite. As so often, education is the crucible…

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